2010 - 'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game

by Hawke Robinson published 2016/02/29 01:30:00 GMT-7, last modified 2022-11-12T09:28:22-07:00
'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game Feltmate, DavidView Profile. Journal of Contemporary Religion25.3 (Oct 2010): 363-377.

Abstract

Examining the role of religion in the online, text-based fantasy role-playing game Darkmists, this article explores the factors that could lead to a religion existing exclusively online. Interviews with players and primary sources gathered from the game demonstrate that players create a culture in an online environment where religion is an important social element. Building on Erving Goffman's theory of frame analysis, the ways people use offline perceptions of religion to create online religions are analyzed for their theoretical importance. Adapted from the source document.

 

Correspondence author Feltmate, David 
Publication title Journal of Contemporary Religion

 

Year 2010
Publisher Routledge/Taylor & Francis, Abingdon UK
ISSN 1353-7903
CODEN JCRLFY
Source type Scholarly Journals
Peer reviewed Yes
Language of publication English
Document type Journal Article
DOI
http://dx.doi.org.ezproxy.library.ewu.edu/10.1080/13537903.2010.516538
Update 2015-09-01
Accession number 201105304
ProQuest document ID 1708496565
Document URL https://ezproxy.library.ewu.edu/login?url=http://search.proquest.com.ezproxy.library.ewu.edu/docview/1708496565?accountid=7305
Last updated 2015-09-01

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