2008 - Mapping the imaginarymaps in fantasy role-playing games
Abstract
This paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of "medium transcendencies" posed by communicating with others. The methodology of "sociological hermeneutics" (SOEFFNER) is introduced as means of approaching maps and the interactions they are involved in. In our analyses of maps used in role-playing games we can then show that maps are not only a means of locating oneself but also a means of actively creating a meaningful place in which we are entangled. Thus, maps help to form a sense of belonging in (imaginary) territories which are only given to us in mediated form.
Year 2008
ISSN 1438-5627
Source type Scholarly Journals
Peer reviewed Yes
Language of publication English
Document type Journal Article
Information provider http://www.qualitative-research.net.ezproxy.library.ewu.edu/index.php/fqs/article/view/1162
Update 2013-06-12
Accession number 4228617
ProQuest document ID 889172138
Document URL https://ezproxy.library.ewu.edu/login?url=http://search.proquest.com.ezproxy.library.ewu.edu/docview/889172138?accountid=7305
Last updated 2013-09-16
Database ProQuest Social Sciences Premium Collection
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