Road Map draft

by Hawke Robinson published 2011/12/16 09:30:00 GMT-8, last modified 2022-11-12T08:27:14-08:00
I have had many conversations with folks about where this project is at, and where it is planned to go, and I have blogged a bit about the overall vision of the future, but now I need to write down the approximate road map of the next few stages that has been discussed with others but not written down until now...

Stage 0 (complete)

  • Overall research on what is needed to get started.
  • Acquire facilities
  • Create website
  • Create brochures/flyers
  • Create registration form
  • Create initial questionnaires

 

Stage 1 (now implementing)

  • Begin forming observational-only group(s) from those who submit registration forms.
  • Form group 1 (gamers, those who have participated in paper-and-dice RPGs before).
  • Form group 2 (non-gamers, those who have not participated in paper-and-dice RPGs).
  • Have those assigned to groups complete initial questionnaire (if they haven't already).
  • Contact all registrants to determine which times they are available for.
  • Match registrants demographics and schedules to form groups.
  • Once 4-6 participants fit the same schedule, begin weekly sessions
  • Each session (initially) will last 3 hours.
  • The first session participants will complete various questionnaires/tests to establish a baseline on IQ, mood, and other variables.
  • Participants will fill out questionnaires at the beginning and end of each session  (different than the baseline).
  • These sessions will last 6 to 8 weeks, then participants will be re-evaluated on the last session.

 

Stage 2 (begins approximately 2 to 3 months from implementation of stage 1)

  • The data from completion of stage 1 will be analyzed.
  • Any useful information gleaned will be used to adjust future group sessions.
  • Other game masters with psychology/therapy backgrounds will be trained on running the sessions, assessment tests, weekly questionnaires, etc.
  • After several iterations of stage 1 and stage 2, eventually it is hoped that certain variables will become apparent for modification in the sessions.

 

Stage 3 (begins approximately 6 to 18 months after initial implementation of stage 2)

  • At some point bio and neuro monitoring equipment will be added to the process during sessions for some participants.
  • The game sessions will be audio and video taped, while the bio and neuro feedback data is monitored and correlated to the audio/video of the sessions.

 

Stage 4 (if data indicates viability, begins approximately 12 to 24 months after stage 2 implementation)

  • Based on accumulated data, efforts on creating specific modules for modification of specific variables will attempt to be developed and tested.

 

Stage 5 (if data indicates viability)

  • After extensive testing and experimental research, determine if appropriate to use these modules as educational and/or therapeutic modality.

 

 

 

 

 

Document Actions

Stage 0 (complete)

  • Overall research on what is needed to get started.
  • Acquire facilities
  • Create website
  • Create brochures/flyers
  • Create registration form
  • Create initial questionnaires

 

Stage 1 (now implementing)

  • Begin forming observational-only group(s) from those who submit registration forms.
  • Form group 1 (gamers, those who have participated in paper-and-dice RPGs before).
  • Form group 2 (non-gamers, those who have not participated in paper-and-dice RPGs).
  • Have those assigned to groups complete initial questionnaire (if they haven't already).
  • Contact all registrants to determine which times they are available for.
  • Match registrants demographics and schedules to form groups.
  • Once 4-6 participants fit the same schedule, begin weekly sessions
  • Each session (initially) will last 3 hours.
  • The first session participants will complete various questionnaires/tests to establish a baseline on IQ, mood, and other variables.
  • Participants will fill out questionnaires at the beginning and end of each session  (different than the baseline).
  • These sessions will last 6 to 8 weeks, then participants will be re-evaluated on the last session.

 

Stage 2 (begins approximately 2 to 3 months from implementation of stage 1)

  • The data from completion of stage 1 will be analyzed.
  • Any useful information gleaned will be used to adjust future group sessions.
  • Other game masters with psychology/therapy backgrounds will be trained on running the sessions, assessment tests, weekly questionnaires, etc.
  • After several iterations of stage 1 and stage 2, eventually it is hoped that certain variables will become apparent for modification in the sessions.

 

Stage 3 (begins approximately 6 to 18 months after initial implementation of stage 2)

  • At some point bio and neuro monitoring equipment will be added to the process during sessions for some participants.
  • The game sessions will be audio and video taped, while the bio and neuro feedback data is monitored and correlated to the audio/video of the sessions.

 

Stage 4 (if data indicates viability, begins approximately 12 to 24 months after stage 2 implementation)

  • Based on accumulated data, efforts on creating specific modules for modification of specific variables will attempt to be developed and tested.

 

Stage 5 (if data indicates viability)

  • After extensive testing and experimental research, determine if appropriate to use these modules as educational and/or therapeutic modality.