Gamify the classroom using Dungeons and Dragons While we've seen the undisputed successes of programs like Reacting to the Past and Classcraft, we've been looking to craft and devise a classroom experience that brings together questing and leveling systems that also encourage full-text immersion while promoting self-awareness, social efficacy, agency, and team-building skills. Naturally, we've turned to Dungeons and Dragons in education, a role-playing classic that inspires world-building around your content areas and allows the students to interact within the text itself, as opposed to the typical third person point-of-view.
Websites, Online Groups, Social Networks, etc.
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by Hawke Robinson
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last modified
Oct 23, 2022 09:39 AM
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by Hawke Robinson
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last modified
Oct 23, 2022 09:39 AM
Kohei Kato is notable for his published research (one of the better studies) on the use of tabletop role-playing games to improve quality of life measurements for Autism Spectrum participants.
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