Use Bio-feedback and Neuro-feedback on Role-playing Gamers to Monitor Physiological and Neurological Activity

by Hawke Robinson published 2012/10/26 09:30:00 GMT-7, last modified 2022-11-12T08:45:33-08:00
Perform bio-feedback and neuro-feedback analysis on role-playing gamers before, during, and after gaming sessions to determine if any measurable effects are observable by these media.

Experiment with different RPG scenarios to see when measurable physiological responses are indicated as monitored by using bio-feedback equipment. Experiment with states or relaxation, excitement, etc.

Refine the experiments further using neur-feedback monitoring equipment for more detailed results based on brainwave patterns to indicated focus, potential indicators of "flow state", etc.

After determining periods of significantly measurable states, and being able to repeat these responses consistently with other subjects, apply what is learned toward further experiments using even more detailed brain-mapping technologies such as fMRI and PET scanning as baseline, and before, during, and after sessions, and to compare to control subjects.

Looking not just for real-time neurological activity during game sessions, but also if any significant long term changes are indicated in brain wave, brain activity patterns.

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