xR (VR, AR, etc.) Technologies and Role-Playing Games (RPG)
Includes using virtual reality, augmented reality, and other "X" reality technologies with role-playing games. Not just as xR video electronic role-playing games, but as adjuncts/enhancements to tabletop and live-action RPGs. For example using Google Tilt painted dungeons for TRPG or larp players to "see" the dungeon room by room, while still playing with analog methods of dice rolling, etc.
https://w3.rpgresearch.com/research/xr-vr-ar-etc-technologies-and-role-playing-games-rpg
https://w3.rpgresearch.com/@@site-logo/rpg-research-banner-mda-collage-20190406h-450w118h.png
xR (VR, AR, etc.) Technologies and Role-Playing Games (RPG)
by Hawke Robinson
—
published
2022/08/18 10:38:43 GMT-7,
last modified
2022-08-18T10:38:43-07:00
Includes using virtual reality, augmented reality, and other "X" reality technologies with role-playing games. Not just as xR video electronic role-playing games, but as adjuncts/enhancements to tabletop and live-action RPGs. For example using Google Tilt painted dungeons for TRPG or larp players to "see" the dungeon room by room, while still playing with analog methods of dice rolling, etc.