Role-playing games act as a unifying communal practice

by Hawke Robinson published 2021/01/06 09:55:18 GMT-8, last modified 2021-01-06T09:55:18-08:00
Using the examples of Vampire: Masquerade, and Werewolf, by White Wolf, the book provides some nice examples....

about "the potential for role-playing to act as a unifying communcal practice. Such unifying practices are few and far between in our fragmented, Western society." - The Functions of Role-Playing Games, 3. Interactional Dynamics in Role-Playing Games, by Sarah Lynne Bowman.

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about "the potential for role-playing to act as a unifying communcal practice. Such unifying practices are few and far between in our fragmented, Western society." - The Functions of Role-Playing Games, 3. Interactional Dynamics in Role-Playing Games, by Sarah Lynne Bowman.