Role-playing games act as a unifying communal practice
Using the examples of Vampire: Masquerade, and Werewolf, by White Wolf, the book provides some nice examples....
about "the potential for role-playing to act as a unifying communcal practice. Such unifying practices are few and far between in our fragmented, Western society." - The Functions of Role-Playing Games, 3. Interactional Dynamics in Role-Playing Games, by Sarah Lynne Bowman.
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