1992 - Simulating the self

by Omar published 2022/11/12 08:27:30 GMT-8, last modified 2022-11-12T08:27:30-08:00
Myers, D. (1992). Simulating the self. Play & Culture, 5(4), 420-440.

Abstract

Conducted a structural analysis of the rules of some of the most popular role-playing games of the 1980s to discover recurring patterns of human character generation. These patterns are most obvious in those character generation rules concerning the basic characteristics of the simulated self. Human characters in such games have no simply phrased center; the simulated self is best described as a vague boundary. Correlations are drawn between games of various genres, and comments are made on the strategies of so-called universal role-playing systems. The recursive nature of play within role-playing games and the dialectic of play are discussed.

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