Warning and fraud alert about the Larp group calling themselves "Dragon's Haven".
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Happy Holidays everyone! Thank you for your wonderful support of the non-profit 501(c)3 RPG Research this year. We have been working hard researching the effects of all RPG formats, how they impact lives, and providing real-world programs in the community applying this information and feeding that information back into the body of knowledge.
A question posted that I stumbled across brought this to mind about professional Dungeons Masters (DM), and coaching to help those wanting to become better game masters (GM).
We are backing up and wiping the old archives server in preparation for a significant overhaul of our infrastructure.
Actual player of tabletop role-playing game Sentinels of the Multiverse.
Demonstration of Adventures in Middle-earth role-playing game Eves of Mirkwood introductory adventure.
Detailed discussion on the purpose, design approaches, pros and cons, and other considerations related to player/character rosters and other related tools.
An increasing number of people have been asking about how they could make it possible for us to speak on TED Talk "Ideas Worth Spreading", here is the information you requested so you can undertake the nomination process...
Timothe Loya served six years as a U.S. Marine, also serving in Iraq, and has proposed using tabletop role-playing games to treat returning veterans struggling with Post Traumatic Stress Disorder (PTSD) at the VA Puget Sound Health Care System.
Have you ever run or played in an "evil campaign"? How long did your group last? How long did the campaign last? What were your experiences compared to non-evil campaigns? I have run a handful of evil campaigns over the decades, here are a few examples of my observations.
Created two new lists on the website. One is a list of role-playing gaming therapy examples, another a list of role-playing gaming used for educational purposes.
If you can't find anyone to join you in your favorite tabletop RPG, Google's Hangout might be your solution. We have been experimenting with 5 participants since November, here is information about how it is going so far...
Which of these three book cover mockups do you prefer (hypothetically of course)...
Here are two mockups of covers for the hypothetical RPG RT Handbook of Practice...
As I continue to peruse in depth the Recreation Therapy Handbook of Practice, and tracking the sections of the book that could use role-playing gaming as a treatment (see my eaarlier posting notes for example), I'm considering trying to take on the (overwhelming) task of creating an RPG specific version of the book...
An international network of researchers into all aspects of role-playing games (RPGs). This organization has been around for decades and has a rich treasure trove of resources available.
He points out the 80/20 factor, that 80% of the market is controlled by the top 3 (or so) products, and all the remaining products only account for 20% of the sales. He also comments on the continuing downturn of paper RPG sales, but the increasing up swing in eBook RPG material...
Based on The Recreational Therapy Handbook of Practice, and WHO ICF (World Health Organization) (International Classification of Functioning). This will be edited periodically, and is only in a notes format for now. It is hoped to turn this into a more comprehensive document at a later date.
Glad to have finally started Therapeutic Recreation for People with Disabilities course today at EWU.
Added a section to the front page enumerating the existing psychological domains that are applicable in a role-playing game therapy context...
There are very few social table-top recreation activities available that are cooperative rather than competitive in nature.
I had attempted to comment on a posting from the geeksdreamgirl.com website, related to depression and the holidays. This seemed perfectly relevant to the RPG Research Project's goals. Alas, she/they deleted the posting immediately, apparently considering it spam. That is a real shame, since it is so relevant to the goals of the project. Here is what was attempted to be posted in reply...
One important note from this report is "role-playing gamers are 2.7 times less likely to have feelings of meaninglessness than non-gamers."
This topic has come up so many times in so many locations, I wanted to try to (eventually) get enough insights, to begin having some direction for some targeted research to attempt some kind of genuine answer. Until then, just some thoughts and suggestions about the possible reasons why, and also suggestions as to what might help bring more balance?
A BYU study claiming that MMORPGs have a damaging impact on marital satisfaction. "Online role playing games negatively affect real-life marital satisfaction, according to a new Brigham Young University study published Feb. 15 in the Journal of Leisure Research."
For three years in a row now, the sales of hobby games including tabletop role-playing games, have been experiencing a significant boom in sales growth, while the video game industry has been down year after year since 2010. Apparently equal to the Pokemon CCG boom of early 2000's, but spread across a broader range rather than a single product, the entire hobby and role-playing gaming industry is benefiting...
This week a Facebook user asked us to create an account on Google Plus, and this has created a cascade of issues. Your feedback is needed on this topic, how social network sites might impact your participation in the RPG Research Project. I have also posted a video regarding this topic.
The paper describing the results—delightfully entitled “Monsters are people too”...
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
Determine ideal environmental settings for role-playing game sessions, and if various settings have different effects on the therapeutic or educational impact of role-playing gaming.
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