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2013 Using group role-playing games with gifted children and adolescents: A psychosocial intervention model.
by Victoria Jesswein
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published
Nov 12, 2022
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filed under:
Abstract,
Abstract-only
Abstract - By Rosselet, Julien G.; Stauffer, Sarah D. - International Journal of Play Therapy, Vol 22(4), Oct 2013, 173-192.
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2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom
by Jennifer Siegel
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published
Nov 12, 2022
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filed under:
Abstract,
Computer-based solo, multiplayer, VR, AR, etc.,
Discipline: Education / Formal Classroom Setting,
Peer Reviewed
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, ...
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2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom
by Victoria Jesswein
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published
Nov 12, 2022
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filed under:
Abstract,
Computer-based solo, multiplayer, VR, AR, etc.,
Discipline Education,
Discipline: Education / Formal Classroom Setting,
Peer Reviewed
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, ...
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1985 - Representational boundaries in role portrayals among paranoid and nonparanoid schizophrenic patients.
by Mark
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published
Nov 12, 2022
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last modified
Nov 12, 2022 08:27 AM
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filed under:
Archived Article,
Abstract,
Schizophrenia Spectrum,
Peer Reviewed,
RPG and psychiatric disorders,
Research,
Role-Play
Johnson, David R.; Quinlan, Donald M.
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2016 - Abstract: Empathic Features and Absorption in Fantasy Role-Playing.
by Omar
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published
Nov 12, 2022
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filed under:
Needs Cleanup,
Abstract,
Abstract-only,
Archive,
Others Research,
Absorption,
Aspect Empathy,
Discipline Psychology
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
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2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
by Omar
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published
Nov 12, 2022
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last modified
Nov 12, 2022 08:27 AM
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filed under:
Needs Permission,
Abstract,
Computer Gaming,
Discipline Education,
Material to read,
Others Research,
Peer Reviewed,
Archived Article,
RPG for Education,
Discipline: Education / Formal Classroom Setting
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed ...
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2010 - Abstract A Study of Biofeedback in a Gaming Environment
by Omar
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published
Nov 12, 2022
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last modified
Nov 12, 2022 08:27 AM
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filed under:
Abstract,
Computer Gaming,
Effects of RPG,
MMORPG,
Material to read,
Others Research,
Archived Article,
Biofeedback and/or neurofeedback,
Causal Study,
Recreation Therapy,
RPG for Therapy,
Therapeutic RPG
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with ...
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2007 - An exploratory study on the players of "Dungeons and Dragons"
by Omar
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published
Nov 12, 2022
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filed under:
Needs Cleanup,
Abstract,
Effects of RPG,
Material to read,
Others Research,
Correlative Research,
About RPG Research,
Discipline Sociology,
Stereotype propagation,
Stereotype(s) disproved
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681.
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1992 - Simulating the self
by Omar
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published
Nov 12, 2022
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filed under:
Needs Review,
Others Research,
Abstract,
Discipline Sociology
Myers, D. (1992). Simulating the self. Play & Culture, 5(4), 420-440.
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2014 Oct - IEEEGEM - Augmented Reality RPG Card-based Game Abstract
by Hawke Robinson
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published
Dec 04, 2018
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last modified
Nov 12, 2022 08:25 AM
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filed under:
Abstract,
Public,
Others,
Augmented Reality (AR)
Role Playing Games allow users to impersonate characters whose skills are managed through rules and game mechanics.
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