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2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
by Omar
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published
Nov 12, 2022
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last modified
Nov 12, 2022 08:27 AM
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filed under:
Needs Permission,
Abstract,
Computer Gaming,
Discipline Education,
Material to read,
Others Research,
Peer Reviewed,
Archived Article,
RPG for Education,
Discipline: Education / Formal Classroom Setting
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed ...
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2005 (March) - Working Hard at Play - Kestrel
by Jennifer Siegel
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published
Nov 12, 2022
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last modified
Nov 12, 2022 08:27 AM
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filed under:
Discipline: Education / Formal Classroom Setting
Many educators acknowledge the learning potential of out-of-school literacies. Here, I'd like to discuss the merits of roleplaying games (RPGs). The genre is ...
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2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom
by Victoria Jesswein
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published
Nov 12, 2022
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filed under:
Abstract,
Computer-based solo, multiplayer, VR, AR, etc.,
Discipline Education,
Discipline: Education / Formal Classroom Setting,
Peer Reviewed
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, ...
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1995 - Foreign language education and role-playing games
by Jennifer Siegel
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published
Nov 12, 2022
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filed under:
Discipline: Education / Formal Classroom Setting,
Effects of RPG,
Language Learning,
Material to read,
Archived Article,
research,
RPG for Education
Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject ...
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1995 - Walk a mile in someone else's shoes
by Jennifer Siegel
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published
Nov 12, 2022
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filed under:
Discipline: Education / Formal Classroom Setting,
Effects of RPG,
Material to read,
Archived Article,
ethics,
Morality,
RPG for Education
Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
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2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom
by Jennifer Siegel
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published
Nov 12, 2022
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filed under:
Abstract,
Computer-based solo, multiplayer, VR, AR, etc.,
Discipline: Education / Formal Classroom Setting,
Peer Reviewed
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, ...
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My best ICT lesson: algorithms and binary meets fantasy scenarios
by Hawke Robinson
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published
May 13, 2013
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last modified
Nov 12, 2022 08:27 AM
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filed under:
blog posting,
Discipline: Education / Formal Classroom Setting,
rpg for education
Inspired by the book Computational Fairy Tales, Chris Leach created a fantasy world for his ICT class to introduce them to computational thinking - Re-posted ...
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