1134 items matching your search terms.
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Overview
by Hawke Robinson
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published
Mar 13, 2016
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last modified
Nov 12, 2022 08:21 AM
Prior to 2004, there were only about 80 published studies on the psychological and/or educational aspects of role-playing games.
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RPGResearch_DD66a4a.eps
by Hawke Robinson
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last modified
Jun 02, 2022 07:00 AM
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RPGResearch_DD66a4a.jpg
by Hawke Robinson
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last modified
Jun 02, 2022 07:00 AM
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RPGResearch_DD66a4a.png
by Hawke Robinson
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last modified
Jun 02, 2022 07:00 AM
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Evil Campaigns or Characters - Challenges of Running and implications of Participation in
by Hawke Robinson
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published
Aug 18, 2022
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last modified
Aug 18, 2022 10:19 AM
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filed under:
Research Question
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Barriers to Entry - Issues Limiting Adoption by Potential New Role-Playing Gamers
by Hawke Robinson
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published
Aug 18, 2022
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filed under:
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Immersion Evaluation and Assessment - Objective Observed Immersion Scales
by Hawke Robinson
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published
Aug 18, 2022
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Electroencephalogram (EEG), Bio and Neuro Feedback, and Brain Computer Interface (BCI), with Role-Playing Games (RPG)
by Hawke Robinson
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published
Aug 18, 2022
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Locked in Syndrome (LIS) or Complete Locked-in State (CLIS) and Role-Playing Games (RPG)
by Hawke Robinson
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published
Aug 18, 2022
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filed under:
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Artificial Intelligence Technologies and Role-Playing Games
by Hawke Robinson
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published
Aug 18, 2022
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filed under:
Research Question
Includes using AI to teach/train tabletop and live-action role-playing gamers, using AI as assistant tools to help tabletop and live-action RPGers and Game ...
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