Effects of Different Violence Types in Gaming

by Hawke Robinson published 2019/01/22 18:29:07 GMT-7, last modified 2019-01-22T18:29:07-07:00
How does simulation, expression, or description of violence affect participants in the immediate, post-session short-term, and/or longer-term, over single or repeated exposures? Do different styles and details have different effects (if any)? Are there different populations that respond differently from other populations and neurotypical populations, or different age groups?







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