Role-Playing Games: The State of Knowledge

by Victoria Jesswein last modified 2020-08-16T17:24:26-07:00
Anders Drachen IT University of Copenhagen Rued Langgaards Vej 7, 2300 CPH S, Denmark Marinka Copier Utrecht University Munstraat 2a, 3512 EV Utrecht, The Netherlands Michael Hitchens Macquarie University North Ryde 2106 Sydney NSW, Australia Markus Montola Nokia Research Center Visiokatu 1, FIN-33720 Tampere, Finland Mirjam P. Eladhari Gotland University Cramérgatan 3, 621 57 Visby, Sweden Jaakko Stenros University of Tampere Kanslerinrinne 1, FIN-33014, University of Tampere, Finland ABSTRACT Role-playing games form one of the major genres of games and exist across all hardware platforms as well outside of the technology domain in a huge variety of forms and formats. Role-playing oriented research has focused on culture, storytelling, game processes as well as e.g. user interaction, play experience and character design. Today role-playing games research is an established component of game studies. This panel presents a state of the art of the knowledge of role-playing games research covering a great variety of angles and interests, providing an overview of the current hot topics and future research directions within one of the key genres of games. KEYWORDS Role-Playing Games, experimentation, culture, storytelling, game masters, emotion modeling

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