2010 - Playing with Ethics: Experiencing New Ways of Being in RPGs

by Hawke Robinson published 2019/08/15 23:04:35 GMT-7, last modified 2019-08-15T23:04:35-07:00
David Simkins (University of Wisconsin–Madison, USA)
David Simkins (University of Wisconsin–Madison, USA)
Copyright: © 2010 |Pages: 16
ISBN13: 9781615208456|ISBN10: 1615208453|ISBN13 Softcover: 9781616922504|EISBN13: 9781615208463|ISSN: 2327-1825|EISSN: 2327-1833
DOI: 10.4018/978-1-61520-845-6.ch005
Abstract
Role playing games (RPGs) are compelling spaces for ethical play. Participants can take on roles very different from their own and experience the world through a variety of social contexts. This form of play can be encouraged by good game design principles including the balanced use of consequence, mirroring, social context, and freedom. This chapter examines the structure of ethics in role playing games and uses case studies of expert role players and analysis of game design to explore the effective use of the four design principles in popular games.
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