Preference for competitive or cooperative games

by Hawke Robinson published 2019/09/03 13:08:48 GMT-7, last modified 2022-08-18T10:27:03-07:00
How do you rather play games? Cooperatively, no preference, competitively?

Original: https://www2.rpgresearch.com/blog/competitive-vs-cooperative-preference

Totally depends on the goals and audience. I have wrriten a fair amount on this topic previously, including for some specific populations (see References section).

With some populations some competitive games can be devastating to their self-confidence if they lose (ASD and others), while others, with proper guided processing, can get some real benefits win or lose (often most benefit from losing and then helping them process what they can learn).

Personally I prefer cooperative games because of the amazing things breaking out of so many rigid thought patterns that can be accomplished, when switching from zero-sum thinking to non-zero-sum.

 

References

ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative

1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children

An Overview History and Potential Therapeutic Value of Role Playing Gaming

Potential Benefits and Deficit of Role Playing Gaming

Therapy is fantasy: role-playing, healing, and the construction of symbolic order.

DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY

Non-Zero-Sum Games

NONZERO  THE LOGIC OF HUMAN DESTINY  By  ROBERT WRIGHT

Document Actions

Totally depends on the goals and audience. I have wrriten a fair amount on this topic previously, including for some specific populations (see References section).

With some populations some competitive games can be devastating to their self-confidence if they lose (ASD and others), while others, with proper guided processing, can get some real benefits win or lose (often most benefit from losing and then helping them process what they can learn).

Personally I prefer cooperative games because of the amazing things breaking out of so many rigid thought patterns that can be accomplished, when switching from zero-sum thinking to non-zero-sum.

 

References

ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative

1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children

An Overview History and Potential Therapeutic Value of Role Playing Gaming

Potential Benefits and Deficit of Role Playing Gaming

Therapy is fantasy: role-playing, healing, and the construction of symbolic order.

DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY

Non-Zero-Sum Games

NONZERO  THE LOGIC OF HUMAN DESTINY  By  ROBERT WRIGHT