2014 Oct - IEEEGEM - Augmented Reality RPG Card-based Game Abstract

by Hawke Robinson published 2018/12/04 01:01:00 GMT-7, last modified 2022-11-12T09:25:48-07:00
Role Playing Games allow users to impersonate characters whose skills are managed through rules and game mechanics.
Abstract: Role Playing Games allow users to impersonate characters whose skills are managed through rules and game mechanics. Some popular games use cards where the user summons creatures, spells and other resources for winning the match. An important factor in these scenarios is the player's imagination and the commitment to the role is playing, however, the game's set up require a physical space containing a table for drawing the cards and space for the players. With the spreading of gaming hand-held and mobile devices, the development of RPG card-based video games have been gaining momentum as a complimentary mean for mobile experience the games against the computer or others around the world. Another alternative for increasing immersion can be found in augmented reality where the game cards can be enhanced with compute graphics to boost user engagement and interaction. This project develops an augmented reality RPG game where the cards are the markers, this approach differs from others where black and white markers are used for both the board and summoned cards. From the validation, players found this approach helpful as it provide information related to the creatures and spells for better strategy planning.
Notes: This article was mistakenly omitted from the original submission to IEEE Xplore. It is now included as part of the conference record.
Date of Conference: 22-24 Oct. 2014
Date Added to IEEE Xplore08 June 2015
 ISBN Information:
INSPEC Accession Number: 15193870
Publisher: IEEE
Conference Location: Toronto, ON, Canada
 

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